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Posts Tagged ‘Xbox 360’

THE CHASES OF L.A. NOIRE

May 23, 2011 Leave a comment

There isn’t any shortage of chase scenes throughout most of Rockstars’ L.A. Noire. In fact, you’ll often ask yourself how some of the people you’re chasing have achieved such speed; even those who are blatantly overweight and should be a push-over to catch up with. While the chase scenes may be a little nerve-racking at first try to keep your cool. Some times you’ll have the option to draw your weapon but more often than not the game will penalize you for shooting a fleeing suspect (unless instructed otherwise). You’ll find suspects running and running and running: some suspects you’ll catch up with and others will attempt to challenge you to a fistfight (idiots). Just don’t rely on your partner for much help though it isn’t odd for them to cut off a fleeing suspect by car. If you’re patient and haven’t shot the suspect sometimes they will just simply corner themselves, allowing for an almost anti-climactic  conclusion.  If you happen to shoot the suspect by accident or out of sheer impulse not to worry, the game will reset back to the beginning of the chase and hopefully you’ll have learned that patience is the key to catching a fleeing suspect on foot. Again, don’t think you’re doing anything wrong or not hitting an appropriate button: apparently in this game everyone BUT Cole Phelps is a track-star prodigy.

MORTAL KOMBAT

April 17, 2011 2 comments

4 / 5

One of the most popular and equally successful fighting game franchises of all-time returns to consoles in an in-your-face re-boot that will make the famous “Kill Bill” club scene look like “The Berenstain Bears.” Riddled with familiar characters and nostalgic levels from past MK games, Mortal Kombat presents some interesting additions to the MK world without straying too far from it’s roots. Tag matches are a stand-out feature in the game allowing for two-on-two battles versus a friend or the computer and the fighting system is smooth and easy to grasp — so easy that you’ll find yourself mastering new and complex combos with each passing match. Fatalities are as gruesome as you remember and the game locks various finishing moves and character abilities creating a necessary incentive to dominating single player.

MAFIA II

January 4, 2011 1 comment

3.5 / 5

MAFIA II is a more than satisfying follow-up and calls back nicely on some of the most unforgettable moments in past “wise-guy” movies. Colorful characters and responsive environments really bring this game to life — don’t worry — so do the guns, women and excessive drinking. The game adopts a similar story-telling method to the original in that the games events are again reflected back upon and the end result expectedly unclear. Empire City may seem like a big open-world playground but the game implements a more linear experience in MAFIA II, more centralized than your recollections of the original. With some physical similarities reminiscent of Grand Theft Auto: Vice City’s Tommy Vercetti, Vito Scaletta’s story is a surprisingly interesting one.

 

PRINCE OF PERSIA: THE FORGOTTEN SANDS

August 22, 2010 2 comments

3.5 / 5

While the new Prince of Persia’s release may have been overshadowed by Rocktars’ release of Red Dead Redemption, it still packs a pretty big punch. Playing this game after playing through Assassin’s Creed 1 and 2 really gives you a sense of familiarity and taps into perhaps Ubisofts’ inspiration behind the Assassin’s Creed series. Prince of Persia: The Forgotten Sands presents an unmatched array of abilities which manageably escalate in difficulty, and are honestly a hell of a lot of fun to use. Enemies and bosses in the game are on the easy side….the very easy side, and you’ll seldom find yourself in situations where using your powers are “necessary,”  but, with all Prince of Persia games, it’s not about fighting but more about incorporating newly acquired abilities into getting from place to place.

BORDERLANDS

August 12, 2010 2 comments

2 / 5

How this game was runner-up for Game of the Year in 2009 is beyond comprehension. Borderlands presents a shoddy weapons selection, uninspired/repetitive game design, and an inconsiderate health system that will leave gamers’ frustratingly repeating near insurmountable moments throughout the game. Add a near non-existent story and limited gameplay abilities and you’ve got yourself a game that critics are either foolishly misreading, or are being payed handsomely to write favorably of. Forget about the fact that 2009 was a great year for consoles; games like Assassins Creed 2 and Uncharted 2 attracted a lot of attention, as did games like Batman: Arkham Asylum, Infamous, and Dragon Age: Origins. Even without the comparison BORDERLANDS is considerably “thin.” Between feathers, glyphs, and hidden chests in Assassin’s 2, blast shards and unmatched electrical powers in Infamous, and Uncharted 2’s treasure hunting and astounding visuals, BORDERLANDS merely offers a shoot em’ up and “We’re sorry you can’t take cover type system.” Sure the competition for Game of the Year was big, but even games like Left for Dead 2, Flower, and Super Mario Bros. Wii should have easily overshadowed this game.