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Posts Tagged ‘Walkthrough’

PRINCE OF PERSIA: THE FORGOTTEN SANDS

August 22, 2010 2 comments

3.5 / 5

While the new Prince of Persia’s release may have been overshadowed by Rocktars’ release of Red Dead Redemption, it still packs a pretty big punch. Playing this game after playing through Assassin’s Creed 1 and 2 really gives you a sense of familiarity and taps into perhaps Ubisofts’ inspiration behind the Assassin’s Creed series. Prince of Persia: The Forgotten Sands presents an unmatched array of abilities which manageably escalate in difficulty, and are honestly a hell of a lot of fun to use. Enemies and bosses in the game are on the easy side….the very easy side, and you’ll seldom find yourself in situations where using your powers are “necessary,”  but, with all Prince of Persia games, it’s not about fighting but more about incorporating newly acquired abilities into getting from place to place.

BORDERLANDS

August 12, 2010 2 comments

2 / 5

How this game was runner-up for Game of the Year in 2009 is beyond comprehension. Borderlands presents a shoddy weapons selection, uninspired/repetitive game design, and an inconsiderate health system that will leave gamers’ frustratingly repeating near insurmountable moments throughout the game. Add a near non-existent story and limited gameplay abilities and you’ve got yourself a game that critics are either foolishly misreading, or are being payed handsomely to write favorably of. Forget about the fact that 2009 was a great year for consoles; games like Assassins Creed 2 and Uncharted 2 attracted a lot of attention, as did games like Batman: Arkham Asylum, Infamous, and Dragon Age: Origins. Even without the comparison BORDERLANDS is considerably “thin.” Between feathers, glyphs, and hidden chests in Assassin’s 2, blast shards and unmatched electrical powers in Infamous, and Uncharted 2’s treasure hunting and astounding visuals, BORDERLANDS merely offers a shoot em’ up and “We’re sorry you can’t take cover type system.” Sure the competition for Game of the Year was big, but even games like Left for Dead 2, Flower, and Super Mario Bros. Wii should have easily overshadowed this game.

RESIDENT EVIL 5

July 12, 2010 5 comments

6.5 / 10

For a game that bares the ending to one of the most popular and succesful video game franchises, it comes with great disappointment to recommend that it may be more satisfying to READ about Resident Evil 5 rather than play it. How many times exactly will this virus mutate? With these repeated mutations comes frighteningly difficult and unsatisfying changes to the Resident Evil games you’re most familiar with playing; changes that were executed fairly well in RE4, and blown ridiculously out of proportion in RE5.

The minute you come into contact with a room full of zombies unloading machine gun rounds in your direction is likely when you’ll ask yourself if this is REALLY a Resident Evil Game you’re playing. The Nemesis was one thing, but the evolution and abilities of these zombies in RE5 should have been equally complimented by a more manageable and smoother gameplay system whether it broke the traditional mechanics of Resident Evil or not.  The introduction of “Los Ganados” was an effective twist in the series, and it is partly, among other things of course, what collected such acclaim for Resident Evil 4. Resident Evil 5 introduces Majini’s; These new enemies (they shouldnt even be called zombies at this point) have improved jumping ability, and overall dominant physical capabilities, which frustratingly renders the Resident Evil engine meaningless.

While running may SEEM like it’s helpful it really isn’t. You’ll find yourself often running to safety, either because of an overwhelming battle with these new holycrapninjasuperzombies, or allowing yourself just enough time to change your weapon or use a health. Yes, RE5 does NOT allow you to change weapons in your pause menu inventory so prepare to find yourself immersed in a sea of enemies more frequently than you would like, HOPING you’ll change your weapon or click your health spray in time (good luck). Ammunition is as scarce as you remember, you’ll expectedly find yourself at parts where the knife is your only friend, and an unreliable one at that. It’s difficult to conserve ammo when it takes so damn much of it to kill these new zombies so be sure to equip your partner with plenty of extra to cover you in a tight situation.

The ever-expanding scope of Resident Evil has lost its appeal; it was more interesting and horror-filled when we were creeping down the halls of the Arklay Mansion, or wearily crossing the zombie ridden streets of Racoon City. Resident Evil 5 follows Sheva Alomar and Resident Evil veteran Chris Redfield in their tracing the trail of a biological weapons deal which, to Chris’ surprise, involves the likes of Albert Wesker who was believed to be dead. All in all it was an unecessary story to tell. Bringing Wesker back after the events in RE4  foiled a more satisfying conclusion than you’re provided with in 5, AND its a much better game. If you like Resident Evil as much as I do then you’ll be dissatisfied to experience how far RE5 strays from the roots of Resident Evil.