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Posts Tagged ‘sci fi’

BORDERLANDS

August 12, 2010 2 comments

2 / 5

How this game was runner-up for Game of the Year in 2009 is beyond comprehension. Borderlands presents a shoddy weapons selection, uninspired/repetitive game design, and an inconsiderate health system that will leave gamers’ frustratingly repeating near insurmountable moments throughout the game. Add a near non-existent story and limited gameplay abilities and you’ve got yourself a game that critics are either foolishly misreading, or are being payed handsomely to write favorably of. Forget about the fact that 2009 was a great year for consoles; games like Assassins Creed 2 and Uncharted 2 attracted a lot of attention, as did games like Batman: Arkham Asylum, Infamous, and Dragon Age: Origins. Even without the comparison BORDERLANDS is considerably “thin.” Between feathers, glyphs, and hidden chests in Assassin’s 2, blast shards and unmatched electrical powers in Infamous, and Uncharted 2’s treasure hunting and astounding visuals, BORDERLANDS merely offers a shoot em’ up and “We’re sorry you can’t take cover type system.” Sure the competition for Game of the Year was big, but even games like Left for Dead 2, Flower, and Super Mario Bros. Wii should have easily overshadowed this game.

PREDATORS

July 10, 2010 3 comments

                                                                8.5 / 10

Little doubt surrounds the fact that countless jaws dropped to the floor once we were provided a trailer for Predators. There are always those few movies each year that you KNOW you’re going to see despite what you may hear or read, and Predators was one of these movies.  While introducing new mystery and insight into the Predator world, we also witness a pleasing dose of call backs to the original; call backs that help maintain the overall feel of a Predator movie.

Acting is rarely an issue with movies like this. Put an unecessarily large gun, muscles, and a raspy voice on the screen and you’ve got yourself a leading man. Not that Adrian Brody didn’t do a good job, he did, but it wasn’t exactly the acting challenge of his career. Nor should it be; after an academy award and an exhausting amount of dramatic roles it must feel good to brush aside fake tears and romance and replace them with guns and top-notch action. Predators delivers on both these fronts. Guns are plentiful and the action is expectedly awesome, considering of course that the movie is for the most part about what we’ve already been able to define a Predator as: The Ultimate Killing Machine. The blatant disregard of character development was perfectly fitting: we in no way need to empathize with these characters nor do we need to know anything else about them other than they’re all equally challenging game for the hunt/fight versus the Predators.

It’s tough to tell what was more enjoyable, the original music, or the newly introduced Predator mythology. Keep in mind that what you may have surmised from previews is that the people brought to this “place” are themselves predators, human predators trained to kill. The situation really sets itself up nicely as we slowly begin to see how Predators become more lethal as their various interactions with humans allow them to learn and rapidly evolve into even more dangerous killing machines. Other mythology is sure to please but difficult to comment on, but know that the presence of the original Predator score compliments well the introduction of a new Predator enemy not yet introduced!!!!

Overall, considering the influx of remakes and reboots these days Predators delivers! While it lacks the presence of muscle as the original did not, it calls back nicely to the original, maintains the feel of a Predator movie, and adds a pleasing amount of history and insight into the Predators that we’ve always known so little about.