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Posts Tagged ‘Cheats’

THE CHASES OF L.A. NOIRE

May 23, 2011 Leave a comment

There isn’t any shortage of chase scenes throughout most of Rockstars’ L.A. Noire. In fact, you’ll often ask yourself how some of the people you’re chasing have achieved such speed; even those who are blatantly overweight and should be a push-over to catch up with. While the chase scenes may be a little nerve-racking at first try to keep your cool. Some times you’ll have the option to draw your weapon but more often than not the game will penalize you for shooting a fleeing suspect (unless instructed otherwise). You’ll find suspects running and running and running: some suspects you’ll catch up with and others will attempt to challenge you to a fistfight (idiots). Just don’t rely on your partner for much help though it isn’t odd for them to cut off a fleeing suspect by car. If you’re patient and haven’t shot the suspect sometimes they will just simply corner themselves, allowing for an almost anti-climactic  conclusion.  If you happen to shoot the suspect by accident or out of sheer impulse not to worry, the game will reset back to the beginning of the chase and hopefully you’ll have learned that patience is the key to catching a fleeing suspect on foot. Again, don’t think you’re doing anything wrong or not hitting an appropriate button: apparently in this game everyone BUT Cole Phelps is a track-star prodigy.

MORTAL KOMBAT

April 17, 2011 2 comments

4 / 5

One of the most popular and equally successful fighting game franchises of all-time returns to consoles in an in-your-face re-boot that will make the famous “Kill Bill” club scene look like “The Berenstain Bears.” Riddled with familiar characters and nostalgic levels from past MK games, Mortal Kombat presents some interesting additions to the MK world without straying too far from it’s roots. Tag matches are a stand-out feature in the game allowing for two-on-two battles versus a friend or the computer and the fighting system is smooth and easy to grasp — so easy that you’ll find yourself mastering new and complex combos with each passing match. Fatalities are as gruesome as you remember and the game locks various finishing moves and character abilities creating a necessary incentive to dominating single player.

MAFIA II

January 4, 2011 1 comment

3.5 / 5

MAFIA II is a more than satisfying follow-up and calls back nicely on some of the most unforgettable moments in past “wise-guy” movies. Colorful characters and responsive environments really bring this game to life — don’t worry — so do the guns, women and excessive drinking. The game adopts a similar story-telling method to the original in that the games events are again reflected back upon and the end result expectedly unclear. Empire City may seem like a big open-world playground but the game implements a more linear experience in MAFIA II, more centralized than your recollections of the original. With some physical similarities reminiscent of Grand Theft Auto: Vice City’s Tommy Vercetti, Vito Scaletta’s story is a surprisingly interesting one.

 

BORDERLANDS

August 12, 2010 2 comments

2 / 5

How this game was runner-up for Game of the Year in 2009 is beyond comprehension. Borderlands presents a shoddy weapons selection, uninspired/repetitive game design, and an inconsiderate health system that will leave gamers’ frustratingly repeating near insurmountable moments throughout the game. Add a near non-existent story and limited gameplay abilities and you’ve got yourself a game that critics are either foolishly misreading, or are being payed handsomely to write favorably of. Forget about the fact that 2009 was a great year for consoles; games like Assassins Creed 2 and Uncharted 2 attracted a lot of attention, as did games like Batman: Arkham Asylum, Infamous, and Dragon Age: Origins. Even without the comparison BORDERLANDS is considerably “thin.” Between feathers, glyphs, and hidden chests in Assassin’s 2, blast shards and unmatched electrical powers in Infamous, and Uncharted 2’s treasure hunting and astounding visuals, BORDERLANDS merely offers a shoot em’ up and “We’re sorry you can’t take cover type system.” Sure the competition for Game of the Year was big, but even games like Left for Dead 2, Flower, and Super Mario Bros. Wii should have easily overshadowed this game.

RESIDENT EVIL 5

July 12, 2010 5 comments

6.5 / 10

For a game that bares the ending to one of the most popular and succesful video game franchises, it comes with great disappointment to recommend that it may be more satisfying to READ about Resident Evil 5 rather than play it. How many times exactly will this virus mutate? With these repeated mutations comes frighteningly difficult and unsatisfying changes to the Resident Evil games you’re most familiar with playing; changes that were executed fairly well in RE4, and blown ridiculously out of proportion in RE5.

The minute you come into contact with a room full of zombies unloading machine gun rounds in your direction is likely when you’ll ask yourself if this is REALLY a Resident Evil Game you’re playing. The Nemesis was one thing, but the evolution and abilities of these zombies in RE5 should have been equally complimented by a more manageable and smoother gameplay system whether it broke the traditional mechanics of Resident Evil or not.  The introduction of “Los Ganados” was an effective twist in the series, and it is partly, among other things of course, what collected such acclaim for Resident Evil 4. Resident Evil 5 introduces Majini’s; These new enemies (they shouldnt even be called zombies at this point) have improved jumping ability, and overall dominant physical capabilities, which frustratingly renders the Resident Evil engine meaningless.

While running may SEEM like it’s helpful it really isn’t. You’ll find yourself often running to safety, either because of an overwhelming battle with these new holycrapninjasuperzombies, or allowing yourself just enough time to change your weapon or use a health. Yes, RE5 does NOT allow you to change weapons in your pause menu inventory so prepare to find yourself immersed in a sea of enemies more frequently than you would like, HOPING you’ll change your weapon or click your health spray in time (good luck). Ammunition is as scarce as you remember, you’ll expectedly find yourself at parts where the knife is your only friend, and an unreliable one at that. It’s difficult to conserve ammo when it takes so damn much of it to kill these new zombies so be sure to equip your partner with plenty of extra to cover you in a tight situation.

The ever-expanding scope of Resident Evil has lost its appeal; it was more interesting and horror-filled when we were creeping down the halls of the Arklay Mansion, or wearily crossing the zombie ridden streets of Racoon City. Resident Evil 5 follows Sheva Alomar and Resident Evil veteran Chris Redfield in their tracing the trail of a biological weapons deal which, to Chris’ surprise, involves the likes of Albert Wesker who was believed to be dead. All in all it was an unecessary story to tell. Bringing Wesker back after the events in RE4  foiled a more satisfying conclusion than you’re provided with in 5, AND its a much better game. If you like Resident Evil as much as I do then you’ll be dissatisfied to experience how far RE5 strays from the roots of Resident Evil.

 

JUST CAUSE 2

June 9, 2010 2 comments

7 / 10

Just Cause 2 isn’t a game that should be on the top of your list of games to play. At the same time it shouldn’t be on the bottom. If you’re concerned about playing the original first my advice to you is to curb your curiosity entirely; it’s a terrible game. Certainly comparable to the mixed reception of Assassins Creed: tedious and unexciting. As for 2 we see some intriguing improvements, but a continuing lack of depth in what could have been an unbelievably expansive open world sandbox game.

Getting around in Just Cause 2 is a hell of a lot of fun. The convenience of releasing your parachute at any time adds to the entertaining part of traveling, coupled with the newly introduced grappling hook. As you become more familiar with the grappling hook you’ll quickly and creatively incorporate it into the way you get around, as well as in the way you take out various enemies throughout the game. If you like causing destruction and chaos this is definitely the game for you, but do prepare yourself for a game that gets very old, very fast.

Chaos is the key to furthering the story and unlocking objective missions in Just Cause 2, and it gets pretty repetitive. If you are one of those people who thought Assassin’s Creed pickpocketing missions were tedious, Just Cause 2 redefines the term. Aside from the occasional race challenges, which bear near meaningless rewards and often involve airplanes with some of the worst handling and controls you may ever encounter, the game is surprisingly limited for an open world game. If you’re not discovering a civilization, then you’re trying effortlessly to blow one up, one fuel station or army base at a time. While there are sidemissions, like joining a military faction, the objectives and missions are just as, if not more lackluster and unexciting. The run and gun system is entertaining but often annoying as there is no way to take cover. In that sense, when you are introduced to a room of baddies, your only choice is to hope for the best and pray your rambo-esque attack is enough to keep you alive. It’s almost laughable the lack of stealth this game provides you with, given the nature of the game. It would be so much easier if you could sneak attack a few guys first before throwing yourself into the open; especially considering the aforementioned inconsistency and unexpected results of run and gunning.

This whole seek and destroy concept is fun, but would of course be more effective in smaller doses. What this game forgets to do is to take and tweak aspects of other open-world games to help create a more involving and still original gaming experience. If you do decide to play it you’ll likely find yourself, more often than not, rattling off to yourself things you COULD be doing that developers neglected to include.

HEAVY RAIN

May 28, 2010 Leave a comment

9.5 / 10

To those who have played Indigo Prophecy for the PS2, no stranger will you be to Quantic Dreams’ PS3 exclusive release of “Heavy Rain.” For those of you that HAVEN’T, prepare yourself for a gaming experience unmatched by any other game you have ever played.

Enter the dark and expectedly damp world of HEAVY RAIN through the eyes of four strangers, as the hunt for the Origami Killer orchestrates their own personal motives: The FBI Agent, The Insomniac, The Private Detective, and The Father of the victim in question. The first thing we notice when we meet these characters for the first time is how noticeably displeasing the voice acting is. I mean, things like this seldom affect my gaming experience but its tough not to say it’s a little annoying. Getting through the first hour is slow; to be completely honest the whole game is slow, but once through the developmental part of the game is REALLY when those little annoyances like slowness and voice acting are overshadowed by the overwhelmingly involving experience that is HEAVY RAIN.

Adding to this stimulating and often frustrating experience is a system in which deaths and continues are equally non-existent. Dying in this game simply shifts the story to another character still alive in the HEAVY RAIN story. So, you CAN die, but there are no replays. Of course if you wanted to go back for a trophy or just to say you got the better of that specific part, everything is broken down into chapters on the menu screen, making playbacks convenient and appealing. The countless endings and shifts in story via decisions and potential deaths are overall what gives HEAVY RAIN such a high replay value.

This concept of no continues plays heavily into the way your particular HEAVY RAIN story will unfold. Everything comes back to circumstances of decisions made throughout the story. So, it’s quite possible a friend of yours, among others, experienced a different game completely. In an attempt to be brutally honestly their’s no doubt this game will frustrate you. Interestingly the controls make it possible to see whats on your current characters mind, leading you to complete certain tasks or direct your story to a specific person or place. Similarly, in moments of distress or demanding quickness, these fill the screen in a way that’s hard to see, and which allows you a shorter time to choose. Thats the frustrating part of the game, making these last-minute decisions and hoping that they end up serving the story you want to play. It’s tough because their will be times where you choose something by mistake, simply because you didn’t have enough time to feasibly weigh your options.

Despite some of the frustrations you’ll certainly see the rewarding side of this game as every scene becomes increasingly saturated with mystery, suspense, and a rapid rise in difficulty. Overall the game does a good job of evenly distributing the allotted time we spend with each character. Each character shares an equal ability of interaction with things around them, some consequential and some not. Their is so much interactive potential in this game; the only limit is your willingness to do so.

Every gamer should play this game at least once, despite your loyalties to a specific genre. HEAVY RAIN combines a captivatingly mysterious, dark, and suspensful character driven story with a cutting edge gameplay mechanic that’s addictively absorbing. How this story unfolds is entirely up to you.