Archive for August, 2010


August 31, 2010 1 comment

4 / 5

Part of PSN’s summer sale, Fat Princess provides as much mayhem as it does calories. While XBOX live still proves to feature better exclusive downloadable titles (Crackdowns, Limbo, Snoopy Flying Aces) FAT PRINCESS is without question a step in the right direction for the Playstation Network. Fat Princess is a fairytale story whose premise is to rescue the captured princess and reunite her with her royal family and ever-so-cherished cake.  Online games are plentiful and require “fattening” your princess with cake to keep her from being captured. There are five modes: Rescue the Princess, Snatch and Grab, Soccer, Invasion and Team Death match, all of which just as fun and challenging as the next. The “Fat Roles” DLC pack has added three new costumes: Ninja, Pirate and the ever-present Giant adding to the games contagious versatility and charm. Disregard for rescuing and capturing the princess is often prevalent as most gamers are more content with killing eachother but only slightly takes away from the games’ overall lure.  


August 22, 2010 2 comments

3.5 / 5

While the new Prince of Persia’s release may have been overshadowed by Rocktars’ release of Red Dead Redemption, it still packs a pretty big punch. Playing this game after playing through Assassin’s Creed 1 and 2 really gives you a sense of familiarity and taps into perhaps Ubisofts’ inspiration behind the Assassin’s Creed series. Prince of Persia: The Forgotten Sands presents an unmatched array of abilities which manageably escalate in difficulty, and are honestly a hell of a lot of fun to use. Enemies and bosses in the game are on the easy side….the very easy side, and you’ll seldom find yourself in situations where using your powers are “necessary,”  but, with all Prince of Persia games, it’s not about fighting but more about incorporating newly acquired abilities into getting from place to place.


August 12, 2010 2 comments

2 / 5

How this game was runner-up for Game of the Year in 2009 is beyond comprehension. Borderlands presents a shoddy weapons selection, uninspired/repetitive game design, and an inconsiderate health system that will leave gamers’ frustratingly repeating near insurmountable moments throughout the game. Add a near non-existent story and limited gameplay abilities and you’ve got yourself a game that critics are either foolishly misreading, or are being payed handsomely to write favorably of. Forget about the fact that 2009 was a great year for consoles; games like Assassins Creed 2 and Uncharted 2 attracted a lot of attention, as did games like Batman: Arkham Asylum, Infamous, and Dragon Age: Origins. Even without the comparison BORDERLANDS is considerably “thin.” Between feathers, glyphs, and hidden chests in Assassin’s 2, blast shards and unmatched electrical powers in Infamous, and Uncharted 2’s treasure hunting and astounding visuals, BORDERLANDS merely offers a shoot em’ up and “We’re sorry you can’t take cover type system.” Sure the competition for Game of the Year was big, but even games like Left for Dead 2, Flower, and Super Mario Bros. Wii should have easily overshadowed this game.